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Beams for FPS

IvanDurak - Blueprints - Aug 3, 2016
6
4.17 out of 5 stars(6 ratings)
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A set of five beams that deal damage for FPS, includes: blueprints for each of the beams; a blueprint for a cube that can take damage; and a modified blueprint for the first person character; equip, beam and hit particles for each of the beams.

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Preview: youtube.com/watch?v=Ojg23mtsheI

This is a set of five beams that deal damage for FPS, includes: blueprints for each of the beams; a blueprint for a cube that can take damage; and a modified blueprint for the first person character; equip, beam and hit particles for each of the beams. I set it up so you press numbers 1 through 5 to equip different beams, press and hold left mouse button to charge up and fire the beams.

Technical Details

This is a set of five beams that deal damage for FPS, includes: Blueprints for each of the beams; a Blueprint for a cube that can take damage; and a modified Blueprint for the first person character; equip, beam and hit particles for each of the beams.

-7 Blueprints

-10 particle systems

-7 textures

-7 materials

-3 static meshes.


I made these particle systems with performance in mind - each texture used is only 512x512, materials are between 8 and 26 instructions, materials used for the beam emitters I reused for the hit particles, all beam particles contain just one emitter and the hit particles between 2 and 4 emitters. There are no curves, noise, or tapering added to any of the beams.


If you would like for the beams to appear for as long as the left mouse pressed:

-change the initial lifespan of each beam blueprint to zero https://imgur.com/Oi4XCLM


If you do not want there to be a beam charge up period then make following changes:

  1. in the beam blueprint change the value in the green circle from 100 to 1 https://imgur.com/drvUU50

2. go into Beam charge function and change the value in the green circle from 100 to 1 https://imgur.com/Q51DOxl



Tags

BEAMSDAMAGE DEALING BEAMSBLUEPRINTS