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SHADERSOURCE - Tropical Ocean Tool

SHADERSOURCE - Materials - Mar 22, 2017
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A water shader with crashing waves around islands and underwater effects.

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

***Monthly Unreal Engine Sponsored Content product for April 2020***

An easy to use Tropical Ocean Blueprint that has crashing waves that flow up onto the shoreline. Includes caustics, simple water motion and underwater effects.

  1. Drop the BP_WaterShader into your level scale to the size you wish.
  2. Toggle the spawning waves feature, add your islands and trace your islands with the splines.
  3. Sit back and watch as your beach comes to life with waves!

Current Videos


Legacy Videos

Placing The Ocean Tool:

Remove Water From Interiors:

Shoreline Wetness Function:

Other related SHADERSOURCE assets:

See all SHADERSOURCE products here.

***NOTE: Enable "Generate Mesh Distance Fields" under Lighting within your Project Settings -> Render Settings. Otherwise the water shader will not display correctly.***

Technical Details




[22 Mar 2022] Version 2.3 (Engine 4.26+)

  • Added waterline support for underwater effect
  • Distance fields are no longer required and defaulted off in favor for landscape height texture (can still use distance field solution)
  • Height lerp added to foam for more realistic transitions
  • Tessellation removed completely in favor for new system that uses LODs
  • Works on Unreal Engine 5
  • Distance swap on textures with close to camera for better scaling of water
  • Slight overhaul of ocean shader



  • Bring your beach scene to life with the Tropical Ocean Shader!
  • Toggle waves on and off with easy spline system to trace beaches and determine direction of waves
  • Automatic tracing of islands with splines or option for adding a new wave spawner spline that can be modified manually
  • Underwater post-processing effects and caustics

Number of Blueprints: 5 (plus tutorial Blueprints in 4.23-4.27)