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Beach and Coast Environment

StudioDevis3D - May 5, 2021

Coast and beach accessories to make long avenues or jettys with lighthouse with basic splines next to road accessories. All with an advanced landscape material. Customize as much as you like or use the supplied level directly.

  • Supported Platforms
  • Supported Engine Versions
    4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Connect the Water plugin to access the level correctly and have water, Otherwise the level will not be visible.

This pack will be included in the "OpenWorlds" package, Now available


VIDEO



Coast and beach accessories to make long avenues or jettys with lighthouse with basic splines next to road accessories. All with an advanced landscape material. Customize as much as you like or use the supplied level directly.

 

 

For archviz or videogame: Use the classic avenues and put your urbanization, chalet or house.

Use the level provided directly or mount your level. The environment has several different scenarios:

 

-A beach with jetty rocks and add the option of adding a spline with or without lighthouse and promenade with spline plus its connections with meshes

-A rocky beach with scanned shell sand.

-A classic rocky avenue when it passes right next to the sea with its meshes to expand the road.

-Add Extra 2 Spline of Roads and several pieces to connect the 2 previous avenues or use them independently.


Collision interactive with distance fields.

 

Landscape material with 12 layers with Virtual Texture. All scanned in the highest quality.

The spline construction system is simple, you just have to select the start and end parts of each spline and then expand with meshes or splines.

The splines have their custom mesh to be able to join with the simplest road splines and thus join all the splines using the grid snap.

The splines are of simple configuration and to start the rotations you first have to lengthen the spline with a couple of steps.


Personalization: You have the option of painting the meshes with added texture and with a wet effect. You can paint the road with cracks, the rocks with coral and the sidewalks with sand or whatever you put. Saturation, Tint, contrast or color change available and added the grunge function in each object.

Including a coral plant for subaquaticos marine environments with simulated water movement.

Numerous high-resolution scanned decals, algae, damaged roads and road markings.


Video How to Vertex Paint and Coral correct position/Rotation

DISCORD

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Technical Details

Features:

  • Landscape 12 layers
  • Collision interactive
  • Decals algae, road damages, drains and Road marking.
  • Include mesh algae and Coral underwater
  • Virtual texture on For optimized
  •  Vertex paint Coral underwater on rocks, damage Road, sand, etc.
  • High-resolution scanned textures.
  • 1 spline Promenade
  • 1 Spline jetty Rock
  • 1 Spline access to jetty rock with lighthouse or not.
  • 2 Spline road joins
  • 2 groups of avenues to continue the splines
  • The level is an island with connected roads.
  • Basic UE4 ocean configuration.

Blueprints: 11

Meshes: 117

Collision: Yes, custom, automatically generated, and per-poly

Triangles: 42 to 128.000(Extreme part jetty)

LODs: yes, between 3 to 5

Number Materials: 11

Function Materials: 5

Parameter Material Collection: 1

Material Instances: 120 (20 decals, 1 Landscape)

Textures: 225 (43 landscape)

Texture Resolutions: 256 to 8192

Supported Development Platforms:

Windows: Yes

Mac: No

Additional Notes: 30 to 40 Fps in level with GTX 970.

Additional Notes: Tutorial in images texture into folder textures/Tutorial.