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Abandoned World. Part 1

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250+ of a Soviet city in post-apocaptic treatment. A set of basic blueprints for quickly creating levels

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  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Demo video

Demo video of level creation


The first part of the set of post-Soviet space, part of a larger set available at the link here: Soviet World.

Demo video of the full set.


A set of models, suitable for creating Soviet and post-Soviet space, processed in a post-apocalyptic style, thanks to the multi-layer material, combinations of various types of surface damage are possible.


All models are assembled into drawings and are ready for use.


The set includes a water material, with the ability to create a coastline using a height map, is ready for use, and has all the intuitive settings in the drawing.


The set includes models that allow you to create several locations, such as:

- City blocks with different types of houses, tram tracks, and a pedestrian crossing

- Courtyard space with children's playground and basketball court

- Railway station with rail wagon repair depot


 

The set includes 2 types of buildings, 2 types of road bridges, a railway bridge, two types of trams and automobile equipment.

All house models are modular, and are assembled into drawings that allow you to adjust the length and height of the houses.

The urban space is also made modular, assembled into drawings and ready for work.

Auto equipment is made for ease of use in two types - separate static models

 (body, wheels and doors), and in the form of skeletal models.


 

If you want to use these models for VR scenes, then you should disable normal maps and create projects only for the PC version.

This set was tested in a scene for Oculus quest.

Technical Details

A set of blueprint buildings and models of urban space

Blueprint water with shoreline

Blueprint from fast construct level design

 

Number of Unique Meshes: 272

Collision: Yes, automatically generated

Vertex Count: 60 - 372 000

LODs: Auto

Number of Materials and Material Instances: 10 Master material, 320 material instances

Number of Textures: 880

Texture Resolutions: 512 - 4096, 2048 (Normal\ORM texture)

Supported Development Platforms:

Windows: Yes

Mac: Yes