Toilet, Sink, Tub, Urinal and Wares with 4-6 PBR Material variants per asset, static variants, and LODs. Tiles are also included.
Optimized for cutting-edge video games, architecture visualization, and VR, these props are built to go anywhere. Interiors are modeled, and Developers can generate numerous variations by mixing and matching materials.
1. Toilet.
-6 Static Mesh Variants.
-8 Material Variants (4 Clean & Aged).
-3 Skeletal Mesh Variants w/ Physics.
2. Sink.
-3 Static Mesh Variants
-6 Material Variants (3 Clean & Aged).
-3 Skeletal Mesh Variants w/ Physics.
3. Tub.
-3 Static Mesh Variants.
-6 Material Variants (3 Clean & Aged).
-2 Skeletal Mesh Variants w/ Physics.
4. Tub Curtain.
-6 Static Mesh Variants.
-6 Material Variants (3 Clean & Aged).
5. Urinal
-2 Static Mesh Variants.
-6 Material Varianats (3 Clean & Aged).
-1 Skeletal Mesh Variants w/ Physics.
6. Partitions
-3 Static Mesh Groupings.
-2 Types of Partitions.
7. Wares
-4 Static Mesh Rugs (Circular, Ovoid, Rectangular, Ovoid).
-2 Types of Towels (Bath Towel, Hand Towel).
-3 Static Mesh Types per Towel (Flat, Folded, Draped).
-4 Types of Overhead Lamps.
-4 Types of Vanity Lamps.
-1 Large Mirror.
-5 Types of Bath Racks.
8. Wall & Floor Tiles.
-2 Static Meshes (Floor, Wall each 100x100 units).
-9 Housings for Sink and Tub Meshes.
-18 Material Variants (9 Clean & Aged).
9. Accessories.
-Mirror Cabinet (w/ Skeletal).
-Soap Dispenser.
-Soap Bar & Dish.
-Toilet Paper Roll(s).
-Toilet Parts & Plumbing.
-Urinal Pad & Cake.
-Urinal Parts & Plumbing.
-Light Bulb.
Static Meshes - 84 items.
LODs – Yes (LOD 0, LOD 1 & LOD 2)
Physically-Based Rendering - Yes.
Textures Sizes - 2048x2048 Albedo, Normal, Metal, Gloss, & Specular Occlusion. 1024x1024 for Floor & Wall Tiles.
INTENDED PLATFORM: Desktop, VR
PLATFORMS TESTED: Desktop, VR
DOCUMENTATION INCLUDED: Yes
IMPORTANT/ADDITIONAL NOTES:
This content pack contains Update 1 which has added meshes, textures, and materials.
Contains Update 1.2 which reorganizes content structure to match ongoing Marketplace Guidelines.
Update will not overwrite legacy asset structure & locations, but Lightmaps, Geometry and Collision updates are incorporated in New File Structure Assets. Always Back Up to be safe.