zhihua zhong - Jun 26, 2018

not need set lod by one staticmesh. plugin can batch staticmesh lod by all selected assets.

  • Supported Platforms
  • Supported Engine Versions
    4.19, 4.22 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

*.copy plugin in your project's plugins folder. and generate it.

*.the plugin is source code, so you must rebuild it.

1.init the staticmesh have no other lod only base lod.

2.the plugin run finished will add some lodsetting parameters in Project Settings, now i have add four parameters in here.

3. this plugin can batch handle some staticmeshes with you select. like have a button in the menu when press right mouse.

4. if you have done, you can open staticmesh with had batched. you can see the staticmesh have some lod levels, and you can check every level's setting parameter whether from project setting. and check other lod level whether can use.

5. select other level like this , you can see the percent Triangles and screen size have set new value.

Tag: The selection staticmesh must be closed when processing.

Technical Details


  •  General Lod Setting by Project Settings.
  •  Can Batch to Set LOD Properties.
  •  Easy to ADD/REMOVE LODs by Mouse Click.

Code Modules:

  •  Projects
  •  InputCore
  •  UnrealEd
  • LevelEditor
  • CoreUObject
  • Engine
  • Slate
  • SlateCore
  • ContentBrowser

Number of Blueprints:NO

Number of C++ Classes:Five

Network Replicated: (No)

Supported Development Platforms: (Window, Mobile)

Supported Target Build Platforms: (4.19)

Documentation: (

Example Project: (EPIC Third-Person Template)

Important/Additional Notes: