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Basic Weapons 01 Pack - Medieval Fantasy Anime

BadJutsu - Weapons - Sep 14, 2024
Not Yet Rated

A collection of anime style basic weapons for your medieval fantasy game!

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This anime style medieval fantasy basic weapons pack features:

Mesh

  • 35 unique meshes
  • Pivot points are carefully placed for character equipment


Blueprints

  • 4 Blueprints included ready to equip with your character - mesh collision turned off
  • Blueprint with controls for changing color, roughness and metallic details
  • Blueprints with slide control for left-handed and right-handed shields
  • Blueprints with slide control to switch short swords
  • Blueprints with slide control to switch swords


Material

  • Master material includes control for albedo tint, hsl, brightness and contrast.
  • Dedicated texture map for masking out certain areas you just like to get affected of the controls of the material
  • Unlit intensity and highlight control for foreground/background separation and anime effect
  • Emissive option


Textures

  • All textures are 4K resolution on import and adjusted for the best optimal texture size
  • Uses ORM packed texture for optimization


NOTES:

  • Player character not included
  • Pivot points of every mesh are placed carefully for equipping it to your character easily (tested this with BP_ThirdPerson)
  • Blueprint mesh collision are set to "No Collision" but source static meshes still have collisions

Technical Details

Features:

  • Blueprint with controls for changing color, roughness and metallic details
  • Blueprints with slide control for left-handed and right-handed shields
  • Blueprints with slide control to switch short swords
  • Blueprints with slide control to switch swords
  • All textures are 4K resolution on import and adjusted for the best optimal texture size
  • Uses ORM packed texture for optimization


Scaled to Epic skeleton: Yes

Number of Unique Meshes: 35 Unique Meshes

Collision: Yes (custom and automatically generated)

Lightmap UVs: Yes (automatically generated)

LODs: Yes (automatically generated)

Blueprints: 6

Number of Materials and Material Instances:

  • 2 Master Material
  • 4 Material Instances

Number of Textures: 19

Texture Resolutions:

  • All imported as 4096 for you to opt the highest possible quality
  • Set Maximum Texture Size to the best optimal texture size

Supported Development Platforms: Windows

Support, help, any questions: [email protected]