A Basic Health System written in C++, Optimized for Blueprints.
Easy to setup and to use Health System that's attachable to any actor to give your Character, AI or Breakable World Object a Health Value!
Attach the Component to your Character, AI or Actor, Set the Default Values and your all good to go!
Health and Shield Values:-
Both Health and Shield Values!
Energy and Hydration Values:-
Both Energy and Hydration Values!
Full Damage Handling with Death Checking and Switchable OnDeath Functions!
Overridable Events to Add or Remove Built-in Functionality!
Useful Get Functions:-
Useful Functions for better Ease of Access!
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: (No)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Hover over nodes for Detailed Description, if you need any help I can be reached on Discord:
Example Project: N/A