A content pack featuring many useful material functions for math, VFX and environment art, optimized for PC and consoles.
Video here : https://www.youtube.com/watch?v=wS4MCFlqSXQ
These material functions are here to make your life easy, whether you are trying to learn about materials for VFX, or a professional making them every single day who needs to speed things up.
These are tools I use to add life to characters, environment assets, particle systems, on projects for PC and consoles.
To solve design or visual implementation issues. To improve or optimize existing assets.
They are fully documented with every single piece of math explained inside for the interested. If I can think of anything I would like to have in there in the future, or if you have any suggestions for me (email@example.com), I will make sure to update the content.
I have tested these functions and the example map in UE4.26.2 and UE5 Early Access (though I had to migrate the showcase map to the UE5 copy separately). All the materials and functions worked as intended in both.
Number of Unique Materials and Material Instances: 80
Number of Textures: 26
Texture Resolutions: 64x64, 256x256, 256x1024, 512x512, 1024x1024, 2048x2048, 4096x4096
Supported Development Platforms: