The plugin that handles all functionality for impacts with lots of customization. It is easy to use and to integrate into projects.
A plugin to handle the functionality for all sorts of impacts!
Ballistic Impact Ultimate handles all functionality for all sorts of impacts e.g. projectiles, hitscan (Line Trace) impacts. It does everything expected from an impact and is very easy to use and prevents clutter as only one blueprint function needs to be called. It is very customizable as the impact sound, particle effect (Cascade, Niagara or both), decal can be selected along with other properties, such as the decal size, life span and how far away the decal is visible etc. In addition, you are now able to spawn decals at a random rotation and size. You are also able to invert the decal and particle effect (Cascade or Niagara) for each Surface Type. It is flexible and allows for unique properties to be selected for each projectile or hitscan. Everything has been categorized to ensure it is easy to understand.
While examples of decal, sound and particles are included. It is expected you to have your own decals, sounds and particles effects to use. This is so that it can fit the art style of your game or/and the Surface Type you are using, since you can customize up to 62 custom surface materials.
It takes less than a couple of minutes to step up. Further information can be found within the documentation.
Works with melee weapons: https://www.youtube.com/watch?v=YkwuJpOMYfU
Setting it up:
Line Trace: https://www.youtube.com/watch?v=Z3Fbitvip5g
This plugin works well with Create Custom Tracers: https://www.unrealengine.com/marketplace/en-US/product/04719688a28344c59b05b1b28fe84a2e
Video (20 seconds) showing Create Custom Tracers & Ballistic Impact Ultimate working together: https://www.youtube.com/watch?v=zAuZ-XZ6igU
Number of Blueprints: 2 example blueprints (Line trace integration, projectile integration)
Number of C++ Classes: 1
Network Replicated: Very easy to replicate. Look inside the documentation for more information
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Linux, Android, Mac, IOS