This is a 3D model and animations of a Bald eagle.
Update(6th May, 2020): Golden eagle Textures were added.
Preview:
Example of use:
Not only wind-cutting feathers but all feathers are modeled.
This can be inflated by morph targets.
A demonstration is ready with a character that go back and forth randomly between ground and a perch(Blueprints/BP_BaldEagleRandomBehabior).
In the demonstration you can also use an operable character(Blueprints/BP_BaldEagleThirdPersonCharacter).
Proper grounding is made by two bone IK and animation curves.
In order to express the bend of flight feathers, two bones were used per flight feathers and tail feathers.
Hence the number of bones became many(227 bones).
Please be careful if your environment is limited in the number of bones.
How to use BP_BaldEagleRandomBehabior
1. Place the BP_LandingPoints in the scene as many as you like.
2. Place the BP_BaldEaglePerch in the scene as many as you like. Even if it is tilted, it will be gripped by the foot correctly by IK.
3. Place the BP_BaldEagleRandomBehabior in the scene as many as you like.
Then BP_BaldEagleRandomBehabior repeats the behavior of walking randomly on the ground, fly to the perch.
BP_BaldEagleThirdPersonCharacter operation method:
wasd or arrow:walk
f:soar
wasd:up speed and turn speed change
arrow:forward speed and turn speed change
Features:
Scaled to Epic skeleton: Yes
Rigged:Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters:1
Vertex counts of characters:
Mesh_BaldeagleSuperHighPoly2MorpherMultiUV:234444
Mesh_BaldeagleSuperHighPoly2Morpher:234444
Mesh_BaldeagleSuperHighPolyMorpherMultiUV:79454
Mesh_BaldeagleSuperHighPolyMorpher:79454
Mesh_BaldeagleSuperHighPoly2MultiUV:234444
Mesh_BaldeagleSuperHighPoly2:234444
Mesh_BaldeagleSuperHighPolyMultiUV:79454
Mesh_BaldeagleSuperHighPoly:79454
Mesh_BaldeagleHighPoly:42303
Mesh_BaldeagleMiddlePoly:12073
Mesh_BaldeagleLowPoly:3749
Texture Resolutions:
Tex_SuperHighPolyBaldEagle(Base color):4096x4096
Tex_SuperHighPolyBaldeagleN(Normal):4096x4096
Tex_SuperHighPolyBaldEagleM(Opacity mask):4096x4096
Tex_SuperHighPolyBaldeagleR(Roughness):2048x2048
Tex_SuperHighPolyBaldEagleFeather(Base color):4096x4096
Tex_SuperHighPolyBaldEagleFeatherN(Normal):4096x4096
Tex_SuperHighPolyBaldEagleFeatherM(Opacity mask):2048x2048
Tex_SuperHighPolyBaldEagleFeatherR(Roughness):2048x2048
Number of Animations:117
Animation types :both(117Animations+36root motion variation of walk and run)
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms:Windows, OS X
Documentation: http://eizouasobi.blogspot.jp/search/label/UnrealBaldEagle
Important/Additional Notes:The number of bones is 227.