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biq - Code Plugins - Dec 20, 2019

Bakerman brings easy and extensible in-editor texture asset generation and manipulation.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Bake textures from within Unreal Editor. Conveniently use Bakerman to bake, manipulate or blend textures.

Through editor utility scripts you can select textures and re-bake them via a filter material, generate entirely new textures from generator materials or blend and bake two existing textures through a blend material.

If you want to have more control over the generation / manipulation or blending, simply copy or instance a material and configure it to your liking. If you want to even more advanced - Bakerman let's you easily create materials yourself and let them be used in the baking process.

Technical Details


★ Easily extensible editor utilities

★ Generate textures based on generator materials

★ Manipulate textures based on filter materials

★ Blend textures bases on blend materials

★ Exhaustive library of generators, filters and blends

★ Let's you quickly convert / destretch non-squared textures

★ Re-bake textures with different size

★ Handy material functions

Core Part:

Number of C++ Classes: 3

Number of Blueprints: 2

Number of Structures: 3

Number of Materials: 5

Number of Material Instances: 26

Number of Material Functions: 3

Supported Development Platforms: Tested on Windows & Mac

Supported Target Build Platforms: Tested on Windows & Mac

Documentation: Demo Project, Comments, Website

Network Replicated: No

Getting Started:

Demo Project:

Support and Community: