Bakerman brings easy and extensible in-editor texture asset generation and manipulation.
Bake textures from within Unreal Editor. Conveniently use Bakerman to bake, manipulate or blend textures.
Through editor utility scripts you can select textures and re-bake them via a filter material, generate entirely new textures from generator materials or blend and bake two existing textures through a blend material.
If you want to have more control over the generation / manipulation or blending, simply copy or instance a material and configure it to your liking. If you want to even more advanced - Bakerman let's you easily create materials yourself and let them be used in the baking process.
★ Easily extensible editor utilities
★ Generate textures based on generator materials
★ Manipulate textures based on filter materials
★ Blend textures bases on blend materials
★ Exhaustive library of generators, filters and blends
★ Let's you quickly convert / destretch non-squared textures
★ Re-bake textures with different size
★ Handy material functions
Number of C++ Classes: 3
Number of Blueprints: 2
Number of Structures: 3
Number of Materials: 5
Number of Material Instances: 26
Number of Material Functions: 3
Supported Development Platforms: Tested on Windows & Mac
Supported Target Build Platforms: Tested on Windows & Mac
Documentation: Demo Project, Comments, Website
Network Replicated: No
Getting Started: https://youtu.be/46blI8xeXEM
Demo Project: https://think-biq.com/bakerman.html
Support and Community: https://discord.gg/VauM4zU