Backtrace is an error reporting platform that allows studios to understand the impact and causes of bugs and game failures.
Backtrace offers first-class support for the native crash reporting format of Unreal Engine. Whether you’re an established enterprise studio or building your first project on UE4, Backtrace will ensure your project is supported through every stage of development—from testing, production, or release—with end-to-end error analysis and crash management.
Our plugin simplifies the integration so you can quickly capture and analyze crash reports to speed production cycles and increase player retention rates.
SUPPORT FOR UE5 Early Access is currently provided via our Manual Integration Method (See our documentation here)
Number of Blueprints: 0 Blueprints. 2 Exported Blueprint Nodes
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project: N/A