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Backtrace Crash Reporting Plugin

Backtrace - Code Plugins - Nov 8, 2018
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Backtrace is an error reporting platform that allows studios to understand the impact and causes of bugs and game failures.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Backtrace offers first-class support for the native crash reporting format of Unreal Engine. Whether you’re an established enterprise studio or building your first project on UE4, Backtrace will ensure your project is supported through every stage of development—from testing, production, or release—with end-to-end error analysis and crash management.


Our plugin simplifies the integration so you can quickly capture and analyze crash reports to speed production cycles and increase player retention rates.


SUPPORT FOR UE5 Early Access is currently provided via our Manual Integration Method (See our documentation here)



Getting Started

  1. Download the plugin from here OR follow the integration guide here.
  2. Create your Backtrace instance here.
  3. Run the plugin to configure crash reporting and symbol upload.
  4. Test your setup with a crash.


For more details, check out our blog or documentation. Encountering issues? Contact us at support@backtrace.io.

Technical Details

Features:

  • Simple integration via plugin to Backtrace
  • Collects the Unreal Engine crash archive, which includes a minidump formatted crash file, an xml file with additional attributes, and some log files
  • Dedupes and aggregates crashes, allowing developers to prioritize and triage effectively
  • Rich query interface empowers developers to use standard and custom crash attributes to explore crash frequency and trends
  • Explore the submitted dumps with our web debugger, which includes unprecedented views into the system state at the time of the crash such as threads, callstacks, registers, crash attributes, and annotations
  • Advanced symbol management that makes it much easier to provide human readable callstacks for improved debuggability. 
  • Backtrace integrates to your existing systems for ticket tracking, messaging, and more to improve your productivity by embedding crash data into those systems. For a full list of our integrations, visit here.

Code Modules:

  • BacktraceBlueprintLibrary Runtime
  • BacktraceIntegration Editor

Number of Blueprints: 0 Blueprints. 2 Exported Blueprint Nodes

Number of C++ Classes: 5

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://support.backtrace.io/hc/en-us/articles/360040106172

Example Project: N/A

Important/Additional Notes: