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Simple fish logic

SIMPRA ORG - Blueprints - Jul 1, 2022

Blueprint with simple logic based on random variables and tracers.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Very realistic looking fish behavior based on simple variables and tracers, a simple and beautiful solution to most simple, realistic underwater environments.

Technical Details

Blueprint with simple logic based on random variables and tracers.


Video demonstration how it looks on my own project - https://youtu.be/tw5zSm4N4y8


Very realistic looking fish behavior based on simple variables and tracers, a simple and beautiful solution to most simple, realistic underwater environments.

Attention! Demo scene starts on 30FPS limit. You can disable this limit by binding button “3”. To enable-disable VSync, bind button “2”. Showing FPS stats toggles by “1” button. All those options is just for demo, configured in Event Graph in “./Demo/ThirdPersonBP/Blueprints/ThirdPersonCharacter”.


Features:

  • Niagara particles used to emulate large fish crowds
  • Tracer based movements enables unique and unpredictable behavior
  • 3 fish meshes included for quick start and understanding the system


Quick start guide and documentation: https://www.simpra.org/projects/simple-fish-logics/

Feel free to ask any questions!


Disclaimer

Third party Water plugin and "Third person" demoscene are used for environments for demonstrate fish logic.