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aws Game Lift Server Blueprint Plugin

547 Game Studio - Code Plugins - Feb 16, 2019

amazon web service Game Lift Server Blueprint Plugin

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.23
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Discord: https://discord.gg/xjqjx3X

Video Tutorial:https://www.youtube.com/playlist?lis...TkZPFvy9K7rarF

Server Plugin: https://www.unrealengine.com/marketplace/aws-game-lift-client-blueprint-plugin

Windows Server may need these files: https://drive.google.com/file/d/1EMZLe3fi5Qvq9gSVYECCeTKDEOC0u_4l/view?usp=sharing

A binary file has been included. There is no need to compile aws sdk.

Roadmap: https://trello.com/b/KZDijCf1/aws-unreal-plugin

What is this plugin used for?

This plugin is used for developers who want to make a multi-player game based on web service. You don’t need too much C++ programing knowledge or create any C++ project. There are 15 server functions and 4 overwritable server functions. 

How to use it?

  • Open a blueprint project
  • Create blueprint class of ProcessParameters
  • Add initSDK node
  • Add ProcessReady node
  • Add processEnd node and Destroy node to end the game


If you want more functions or you find any bug, please leave your comments or contact us([email protected]) with the title name of AWS Game Lift Blueprint Plugin.

Technical Details

Please note: This plugin will now work with OnlineSubsystemSteam. If you want to use steam function, please use UWorks plugin.

Features:

  • GetSdkVersion
  • InitSDK
  • ProcessReady
  • ProcessEnding
  • ActivateGameSession
  • TerminateGameSession
  • AcceptPlayerSession
  • RemovePlayerSession
  • UpdatePlayerSessionCreationPolicy
  • GetGameSessionId
  • GetTerminationTime
  • StartMatchBackfill
  • StopMatchBackfill
  • DescribePlayerSessions
  • Destroy
  • StartGameSession(Overwritable)
  • UpdateGameSession(Overwritable)
  • ProcessTerminate(Overwritable)
  • HealthCheck(Overwritable)

Code Modules:

  •  GameLiftServerSDK

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Mac/Win64/Linux

Supported Target Build Platforms: Win64/Linux

Documentation: Document

Example Project: Example

Important/Additional Notes: If you don't want to use our “aws Game Lift Server Blueprint Plugin”, the client side of this plugin, please remove the code in Entry.umap's level blueprint in ThirdPersonCPP/Maps folder.

Tags

BLUEPRINTS