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aws Game Lift Client Blueprint Plugin

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amazon web service Game Lift Client Blueprint Plugin

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.23
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Discord: https://discord.gg/xjqjx3X

Sellfy: https://sellfy.com/p/ePeB/

Video Tutorial:https://www.youtube.com/playlist?lis...TkZPFvy9K7rarF

Server Plugin: https://www.unrealengine.com/marketplace/aws-game-lift-server-blueprint-plugin

Roadmap: https://trello.com/b/KZDijCf1/aws-unreal-plugin

A binary file has been included. There is no need to compile aws sdk.

What is this plugin used for?

This plugin is used for developers who want to make a multi-player game based on web service. You don’t need too much C++ programing knowledge or create any C++ project. There are 18 useful client functions .

How to use it?

  • Open a Blueprint project 
  • Create a GameLiftClientObject node
  • Add a SearchGameSession node
  • If you get GameSession in searching, please create PlayerSession directly.

if not, please create GameSession first, and then create PlayerSession

  • Add an Open Level node, write an address which creating PlayerSession return to


If you want more functions or you find any bug, please leave your comments or contact us([email protected]) with the title name of AWS Game Lift Blueprint Plugin.

Technical Details

Please note: This plugin will now work with OnlineSubsystemSteam. If you want to use steam function, please use UWorks plugin.

Features:

  • CreateGameLiftObject
  • GetServiceClientName
  • AcceptMatch
  • DescribeMatchmaking
  • StartMatchBackfill
  • StartMatchmaking
  • StopMatchmaking
  • CreateGameSession
  • DescribeGameSessions
  • DescribeGameSessionDetails
  • SearchGameSessions
  • UpdateGameSession
  • CreatePlayerSession
  • CreatePlayerSessions
  • DescribePlayerSessions
  • DescribeGameSessionPlacement
  • StartGameSessionPlacement
  • StopGameSessionPlacement

Code Modules:

  • AWSCore (Runtime)
  • GameLift (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Mac / Win64 /Linux

Supported Target Build Platforms: Win64 / Mac / Linux / Android

Documentation: Document

Example Project: Example

Important/Additional Notes: If you don't want to add my "aws Game Lift Server Blueprint Plugin", the server side of this plugin, Please remove the override GameMode in ThirdPersonExampleMap and delete ProcessParametersExample.uasset and GameLiftServerGameMode.uasset in ThirdPersonCPP.