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Automatic Turning Camera

Games By Hyper - Blueprints - Mar 4, 2021

Are you creating a game where handling your camera by the player isn't necessary and want to make easier to use controls? Use this package with fully automatic camera turning and slope adjustment.

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  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.2
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Discord 💬 Join the Hyper Game-dev Discord

Demo 📁 Try it out!

Video ▶ To view the product

Made by 🎮 Eric from Hyper!

Modular 🧩 Check out other compatible assets


Automatic Camera

Need more simple controls? Are you creating a game where you handling your camera by the player isn't necessary and want to make easier to use controls? Use this package with fully automatic camera turning and slope adjustment.


The package includes two examples characters:

  • Rolling Ball
  • 3rd Person


This package is especially perfect for your rolling ball game. Rolling ball games are mostly simple of nature and probably for e.g. mobile games. You don't want the player to be needing to rotate the camera itself. Therefore you can use this template.


It also works with a third person character.


Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

Technical Details

Features:

  •  Automatic Spring Arm Function Library - Including the functions required for the implementation of the automatic camera
  •  2 example characters, Rolling Ball and 3rd Person
  •  2 example maps to test the characters
  • The Rolling Ball has many extra functionalities such as:
  • Moving Ball sound based on velocity.
  • Impact sound based on impact normal.
  • Configured for proper torque handling with the automatic spring arm.
  • A grounded check for jumping.

Number of Blueprints: 2

Supported Platforms:

Windows. It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.