Auto Instance

IllIll - Blueprints - Jan 2, 2019
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Automatically convert Static Meshes Actors to Instanced Static Mesh

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

! - Please note performance indications are based on the pre 4.22 engine functionality. - !

Automatically convert all Static Meshes Actors in your level to Instanced Static Mesh.

With one click, all of the Static Mesh Actors over the threshold will be converted to either a Hierarchical or Instanced Static Mesh actor. Target either all different meshes or one particular mesh. One click is enough.

All changed can be saved to your level. Will work with existing levels. Simply import the tool and click to convert.

Technical Details


  •  Convert all Static Mesh Actors in level to Hierarchical- or Instanced Static Mesh Actors.
  •  Save converted actors to level.
  •  Support for multi-layer materials.
  • Target specific Static Mesh.
  • Enable/Disable Collision.
  • Set threshold for amount of meshes needed to be converted.
  • Convert Instance back to Static Mesh.
  • Undo/Redo (Default editor functionality).
  • Works with your existing levels!

Number of Blueprints: 2

Network Replicated: (Yes) - Saved to level.

Supported Platforms: Windows - (Untested on iOS, but should work in theory)