Augmented Reality Toolkit

AdamCopus - May 15, 2020

This kit has all the tools you need to create engaging AR experiences. Use gestures to move/scale/rotate the model, add buttons to reveal text, highlight components, choose between image tracking, world tracking or object detection.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Click here to see a demo

🔥Dynamic shadows

🔥Light estimate

👆Touch controls (move/scale/rotate)

⚡Image tracking

⚡World tracking

Object detection (IOS/ARKit only)

💬3D buttons to highlight objects and reveal text

✅Models are spawned rotated towards the camera

✅Models can be spawned with a scale relative to the camera/surface distance

📳Supports both IOS (4.23-4.25) and Android (4.25 only)

📲User interface & splash screen

📄Documentation included

For Android & older IOS devices (iPhone 6s - iPhone 8) it is recommended that you use 4.25 for better performance

For newer IOS devices (iPhone X +) please use 4.26

If you plan to use this on Android please test the 4.25 example projects here first by downloading the folder and either running the .bat file if you have the ADB utility installed or copy the .APK onto your device and install it.

Click here for information on the UE4 bugs that affect Android.

Technical Details


  • 1 pawn blueprint
  • 1 model blueprint
  • 1 button blueprint
  • 2 button state textures
  • 5 widget blueprints (menu, UI, button, scale percentage, point cloud menu)
  • 1 level



For technical support please email

This kit was built on Windows 10 and tested on iPhone SE, iPhone XR, iPad 4th gen, Samsung Galaxy A7 & S7

Please note that before downloading this pack you must ensure you are testing on a device that supports AR and that you have the necessary prerequisites to allow packaging an AR project. Please test with the AR template project to ensure you have the correct setup to support packaging an AR project. Follow the guide here to get started with AR.