Spotlight Sale: Save 50% on select Props now through October 7.

Audio Occlusion

Octomorph - Code Plugins - Sep 18, 2024

Native Audio Occlusion System for MetaSound

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Audio Occlusion plugin provides a fully integrated and highly customizable audio occlusion solution, specifically designed for Unreal Engine 5 MetaSound system. It allows developers to simulate realistic audio effects by dynamically calculating how environmental objects impact sound propagation.

Key features include:

  • Seamless integration with MetaSound.
  • Real-time ray-tracing for accurate occlusion calculations.
  • Customizable evaluators for different occlusion scenarios.
  • Support for dynamic environments and complex geometries.
  • Optimized performance to maintain minimal overhead in both game and audio threads.


Short video about the plugin - youtube

Technical Details

Features:

  • Easy to use (No Code or Blueprint is needed)
  • Adaptable configuration, suitable for various game genres
  • No third party dependencies, uses only builtin Unreal Engine 5 functionality

Code Modules:

  •  AudioOcclusion (Runtime)
  •  AudioOcclusionEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Win64, Mac, Linux, Android, IOS (All platforms that support MetaSound)

Documentation: Link

Example Project: Download

Important/Additional Notes:

Simple Game Build for Preview