Video:
youtube.com/watch?v=OQfAn0biY90&feature=youtu.beThe Economy Suite is a 3-part suite containing the following items; Banking and stashes, Merchants/Vendors and a fully featured Auction House.
This system also features a basic inventory to work with and a very easy way to setup any item in your game.
Do you require an economic system? Player saved banks or storage? Merchants/Vendors to buy or sell to? Or even just an inventory system? Or a fully featured crafting material storage?
Components include:
• Auction House interface for easy control
• Tooltips for easy viewing what the item is
• Easy to add new variables to the tooltips/auction house
• Receiving items after you login, when they were done while you were offline
• Adding items to the auction house
• Removing your items form the auction house
• Simplistic mail system for delivery of your items
• Support for saving
• Support for dedictated server and player server
• Stats per item
• Easy to understand system to add new variables to the auctions and items
• Displaying only the items you enabled in the categories
• Searching for items with a search bar
• Bidding
• Buying
• Selling
• Viewing your own auctions
• Timed auctions (choose between 12-24-36-48h) until auction is dueItemcore which stores all information of all items
• Canceling auctions
• Stats for every item
• Stacking items
• Stack selling on auction house
• Stack buying on auction house
• Picking up items
• Very-easy to setup items with datatables
• Rarity of items which display with a color
• Categories
• Setup Shops in minutes
• Data-table driven information
• Banking for players
• Saved on server, also works locally
• Per user id banks
• Adding items to the bank
• Removing items from the bank
• Crafting tab for easy overview on crafting materials
• Searching in the bank
• Searching for auctions
• Categorizing auctions
• Stashes for loot