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Attributes Extension

Piperift - Aug 23, 2018
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A lightweight attributes system for Unreal Engine 4

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

A lightweight attributes plugin for Unreal Engine 4

Check the Online Documentation for guides and info or get into our Discord server for Support or proposals!

Github - Demo



Included Features

Float and Int32 attributes

C++ & Blueprints

Can be used 100% from C++ or Blueprints

Easy to Work with

Custom editors allow fast and easy workflows while it's design makes everything flexible

Easy to Implement and Use

They are just normal variables, no special setups needed!

Performant - Does things once, event-driven and struct based

Networking - Super cheap and easy networking, just replicate the variable

Made for Humans

The API is designed to be simple and intuitive. Focus on your game, not secondary stuff.

Tested in Real Environments: Being used to develop multiple games

Strong and Reliable features though years of use

Documentation clear, simple and available everywhere

Isolated system

Its independent! No dependencies or limitations from other systems.

Technical Details

Version 1.3c




Documentation

Online Documentation

Github

Demo Project



Community

Discord

Send us Feedback, proposals or issues at info@piperift.com




Technical

Code Modules:

  • Attributes: Runtime
  • AttributesEditor: Editor

Number of Blueprints: 0

Number of C++ Classes: 9 (+ 6 Editor)

Network Replicated: Yes

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4