A lightweight attributes system for Unreal Engine 4
A lightweight attributes plugin for Unreal Engine 4
• Float and Int32 attributes
• C++ & Blueprints
Can be used 100% from C++ or Blueprints
• Easy to Work with
Custom editors allow fast and easy workflows while it's design makes everything flexible
• Easy to Implement and Use
They are just normal variables, no special setups needed!
• Performant - Does things once, event-driven and struct based
• Networking - Super cheap and easy networking, just replicate the variable
• Made for Humans
The API is designed to be simple and intuitive. Focus on your game, not secondary stuff.
• Tested in Real Environments: Being used to develop multiple games
• Strong and Reliable features though years of use
• Documentation clear, simple and available everywhere
• Isolated system
Its independent! No dependencies or limitations from other systems.
Send us Feedback, proposals or issues at firstname.lastname@example.org
Number of Blueprints: 0
Number of C++ Classes: 9 (+ 6 Editor)
Network Replicated: Yes
Supported Development Platforms: Win32, Win64, Mac
Supported Target Build Platforms: Any platform compatible with UE4