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Attack Animal: Boar

Living Systems - Jul 24, 2018
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Animals for your game environments by Living Systems. Add interactive Wild Boar to your game environments. Built in enemy detection and hunting behavior, drag and drop easy.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Preview: https://youtu.be/Ehj5Hx0_U2o

Attack Animal: Boar has a Health, Hunger, and Stamina system.

The Boar will begin the level walking to random Path Nodes while its Hunger meter increases (at the rate you set). When the Hunger meter is full, the Boar will become hungry, increasing it's speed while it searches for Actors with an Enemy Tag. When an Enemy is discovered the Boar will chase it down and the Stamina bar will begin to decrease (at the rate you set). When in range the Boar will attack the Enemy and feed; feeding will fill the Health bar and reset the Hunger and Stamina bars. If the Boar runs out of Stamina then the Boar will need to rest and abandon the hunt to regain Stamina.


The Boar will hunt any Actor with an Enemy Tag, but if an Actor without an Enemy Tag damages the Boar, that Actor will become top priority.


If you hurt them they will hunt you down. So beware…


Attack Animal: Boar is easy to set up - just drag and drop some Boar Path Nodes into your levels, drag in some Wild Boar, and add an Enemy Tag to any actor you want these Boar to hunt. It's just that easy.

For More videos, information and discussion visit this Forum Thread.

Technical Details

Attack Animal: Boar v1.0 Includes:

  • (3) Rigged and Animated Skeletal Meshes (Long hair, Mid Hair, and Short Hair Boar)
  • (51) Animations
  • (2) Animation Blueprints (NPC, and PlayAs)
  • (3) Character Blueprints with Parent Classes
  • (4K) Textures and Materials
  • Physics Asset
  • 2D Movement BlendSpaces
  • [4] LOD levels
  • Perception based Enemy detection
  • Health System with ragdoll death
  • Hunger System to modulate hunting behavior
  • Stamina System to give prey a fighting chance
  • AI Controller
  • Behavior Tree
  • Blackboard
  • Overview map with setup information

Scaled to Epic skeleton: Yes

Rigged: Yes

Animated: Yes

Number of characters: 3 (Long Hair, Mid Hair, and Short Hair Boar)

Texture Resolutions: 4096 X 4096

Number of Animations: 51

Supported Development Platforms: (Windows)


Important/Additional Notes: Out of the box Attack Animal: Boar is compatible with my other Marketplace asset Rodents. The Boar will hunt the Rodents and the Rodents will run away from the Boar. For More videos, information and discussion visit this Forum Thread.