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Attachment Sync

Yousei - Code Plugins - Aug 10, 2023

Plugin that gives the ability to any weapon to have attachments

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.2
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The AttachmentSync Plugin is a powerful tool designed to enhance weapon systems within Unreal Engine projects. This plugin enables developers to easily manage and attach various weapon attachments, such as scopes, silencers, and grips, to their weapons. The plugin supports asynchronous loading and unloading of attachments, as well as attachment spawning based on gameplay tags and keys from maps.

Technical Details


  •  Variety of Attachments: The plugin may support a wide range of weapon attachments: scopes, silencers, grips, magazines and stocks. These attachments can potentially affect weapon attributes such as accuracy, recoil, price, or ammunition capacity
  •  Asynchronous Loading: Asynchronous loading refers to the ability to load attachments in the background without causing performance issues or gameplay interruptions. This feature ensures smooth gameplay and allows for dynamic attachment swapping during gameplay.
  •  Gameplay Tag Support: The AttachmentSync Plugin offers support for gameplay tags, providing an easy and efficient way to organize and control attachments. Gameplay tags allow developers to assign tags to attachments and weapons, enabling fine-grained control over attachment spawning and management.
  • Map-based Attachment Spawning: The AttachmentSync Plugin includes a feature that enables attachment spawning based on keys from attachment maps. These maps, such as muzzle, sight, stock, grip, and mag, provide a straightforward and convenient approach to spawning attachments during gameplay.

OBS: The assets from images doesnt come with the plugin.

With feedback, more features will be added!

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: PC, Mobile, Xbox, Playstation


Tutorial: Attachment Sync Tutorial - YouTube