AssetBuilder Tools

Solid Core Games - Feb 6, 2019

Align Actors in Editor using tools like in 3ds max

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Videos:

With AssetBuilder Tools you can easily align actors using simple tools like in 3ds max or Maya. Align objects in the selected sequence.

Also we added Measure Tool so now you can easily measure distance between objects, points etc.

Multidimensional Array gives you the option of setting up large areas in couple of clicks

Alignment based on object's bounding box so you don't need any preparation of your objects

Update (11.11.2020)

  • Support LODs in instanced meshes
  • Added scattering by surface
  • Fixing crashes
  • Improved stability


Update (19 March 2019)

  • Support Skeletal Mesh

Technical Details

Features:

  • Align objects between each others
  • Simple creating bunch of objects with useful parameters (transform, rotate, scale)
  • Align objects in the selected sequence to fast changes position objects in a row
  • Array objects using spline
  • Follow mode for following the spline

Code Modules: AssetBuilder Tools (Editor)

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: None (Editor-only)

Documentation: Link

Discussion: Thread

Important/Additional Notes: Source code included