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Asset Events

Kyroaku - Code Plugins - Sep 29, 2024
Not Yet Rated

Asset based event systems with extendable, level-designers friendly triggers and handlers configuration

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Preview Video (Tutorial): https://youtu.be/jMiOpk62g5g

Example Game (all events/interactions made with Asset Evetns):

https://www.youtube.com/watch?v=PnDNWl_VXX4


Elevate your Unreal Engine projects with the Asset-Based Event System Plugin, designed to streamline game event logic creation for designers and developers alike. This plugin empowers users to create, manage, and trigger events effortlessly through a user-friendly interface, enhancing both productivity and creativity.

Technical Details

Features:

  • Event Creation: Define events as special data assets, making them easy to manage and reuse.
  • Versatile Triggers: Utilize a variety of triggers, such as volume overlaps, to initiate events.
  • Event Handlers: Implement responses to events with handlers that can set mesh visibility, play sounds, or trigger animations.
  • Designer-Friendly: Configure game event logic directly through the details panel, ensuring a smooth workflow for designers.
  • Extendable: Create custom triggers and handlers using C++ or Blueprints, offering flexibility and customization.

Code Modules:

  •  AssetEvents (Runtime)

Number of Blueprints: 10

Number of C++ Classes: 17

Network Replicated: No

Supported Development Platforms: Windows (plugin should work on all platforms but developer provides support only for Windows)

Supported Target Build Platforms: Windows (plugin should work on all platforms but developer provides support only for Windows)


Documentation