Ascent Combat Framework (ACF) - C++ Action RPG Creator

Pask - May 8, 2020

Easily create your own high end Action RPG with little to no coding, Multiplayer supported.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Ascent Combat Framework (ACF) is a multi-modules C++ Plugin for Unreal Engine 4 that provides an extendable and easy to use framework to build your Action RPG games in a very short amount of time. It features everything you need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports networking.

Why is different?

Its modular and generic architecture will let you create your very own gameplay avoiding that "garbage asset flipper" feel that most of the indie game have when made with pre-made assets. ACF gives the ability to the developer to shape his vision and build a polished and unique game experience as the one you can see in the trailer.

Video Trailer


Everything is exposed to blueprint to be expandable without coding, so you'll have all the power of a professional C++ Gameplay while being incredibly easy to use!


Sample Builds


Technical Details

Sample Project



  • Generic Character Controller
  • Generic Actions System
  • Curve Driven Animation System
  • Items, Inventory, Crafting System & Modular Characters Support
  • AI Framework & Companions
  • AI Groups
  • Statistics and RPG Framework (ARS)*: create your own stats & attributes
  • Optimized Collisions Manager (ACM)*
  • Customizable Multi Point Targeting System (ATS)*
  • Camera Manager (CCM)
  • Combined Animation System and Executions* (CAS)
  • Mount System
  • Ability System
  • NEW! Spells & Magic System
  • NEW! Music Manager

Code Modules:

  • Ascent Combat Framework [Runtime]
  • Camera Manager [Runtime]
  • Targeting System [Runtime]
  • Advanced RPG System [Runtime]
  • Collisions Manager [Runtime]
  • Ability System [Runtime]
  • Combined Animation System [Runtime]
  • Crafting System [Runtime]
  • Executions System [Runtime]
  • LevelStreamer [Runtime]
  • MountSystem [Runtime]

Number of Blueprints: 101

Number of C++ Classes: 128

Network Replicated: Yes

Supported Development Platforms: PC, Xbox One, PS4

Supported Target Build Platforms: PC, Xbox One, PS4