Art Of Shader - Distortion And Glitches

Athian Games - Visual Effects - Oct 5, 2021

Distortion And Glitches is a series of customizable Shaders and Niagara FX that can be combined, blended , grouped and localized to give different types of distorted and glitched effect to your actors and scenes.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Art of Shader - Distortion And Glitches is a pack of 40 Customizable Shaders, that can be used in Post Process Blendable Materials , Niagara FX, as well as Mesh Materials to create a variety of distorted and glitched effect to your actors and scenes. The Blueprint Actors facilitate the easy combining, blending and grouping of the Post process materials based on certain common properties. From Artifacts, VCRGlitch, GlitcySpectrum, Wavy, InterlacedGlitch, BlockySurface, BrokenPixels and many more Effects, choose, combine and customize via the parameterized material instances to suit your style.

Trailer Video

Playable Demo

Join Me On Discord


Tutorial Series : Mastering Post Process Shaders

Please Note : Assets displayed in the Images are for demonstration purposes only are not included in this pack.

Technical Details


  •  40 Different Types of Parameterized Distortion And Glitched Effects.
  • Each Effect can be used as Post Process Blendable Material , Niagara FX , and Mesh Material with World Displacement.
  • Niagara facilitates Object Space Localization, where you can apply the effects on only a part of your environment, like certain actors, or a given region in your scene.
  •  AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties.
  • Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils.
  • ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen.
  •  Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
  • AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime.

Number of Blueprints: 4 + 2 Tutorial Blueprints

Number of Materials : 86

Number of Material Instances: 89

Number of Niagara Emitters: 4

Number of Niagara Systems: 49

Number of UMG Widgets: 8

Supported Development Platforms:

Windows: Yes

Mac: Yes