Characters are designed for Third person shooter games with facial rigged
How to use my female characters with Advanced Locomotion System
V4:
V3:
Update 7/10/2019:
Update 26/4/2019:
Please restart Epic launcher to update
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There are many part of characters separated and blend different colors.
You can blend colors for almost all SK_mesh parts.
* This character has some basic facial rig to you to create Facial Expressions and 6 hair style included.
You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular female (can't mixing with G2) packages together.
Features:
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, some bones position adjusted for fit with female pose so for best result you should use Retarget menthod, please watch this video to clearly how it work)
Animated: (Yes)
Number of characters: 1
Vertex counts of characters: ~10.000 - ~25.000
Texture Resolutions: 1024x1024 - 4096x4096
Number of Animations: ~80
Animation types (Root Motion/In-place): Almost Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Tutorial for female characters with Advanced Locomotion System V4
Important/Additional Notes: Please read the documents in Overview map