GAS-Based inventory system with Item Creation, Slot Configuration, and procedurally generated items
Arc Inventory is a Gameplay Ability System based inventory solution that allows for the creation of ability-powered items and inventory management, and can slot seamlessly into your GAS-based game. Arc Inventory is built from the ground up for multiplayer, and supports everything from passive items, active items, stacking items, and more. Using Arc Inventory, you can create shooter gameplay, RPG gameplay, and even procedurally generate items or create an attachment system.
Arc Inventory is used in multiple games, and powers very different gameplay systems with this easy to use, designer focused system.
An Arc Inventory example project is available!
Arc Inventory 2.0 is here!
For real-time support from the developers of this plugin, please join our Discord here.
Note: This plugin requires the use of the Unreal Engine's Gameplay Ability System.
Number of Blueprints: 5
Number of C++ Classes: 54
Network Replicated: Yes
Supported Development Platforms: Windows / Mac / Linux
Supported Target Build Platforms: Windows / Mac / Linux
Example Project (requires UE5.0)