Apparance is a procedural generation system for interactive authoring of dynamic parametric objects in editor and at runtime.
⭐Demo version available for $34 on Itch.io...⭐
Apparance is a procedural generation plug-in designed to allow the interactive visual authoring of detailed and expansive 3D worlds. A play-space for procedural logic and their use in the generation of environments and objects. A fusion of programming and modelling that gives extensive control over your applications procedural elements.
Watch the Promotional Video for a full rundown of the capabilities of Apparance.
The Apparance project is inspired by the flexibility of non-linear and node-based editing systems used in film, television, and games. The amazing compression achieved by the demo-scene using mathematics and procedural generation points towards the vast possibilities of large scale procedurally built game worlds.
Visit www.apparance.uk to find out more and see showcase projects using Apparance.
A non-commercial demo/trial version is also available, see the Apparance Products Page for details.
Build Smart Objects
Code Modules: Runtime, Scripting, and Editor modules.
Blueprint support: 30+ blueprint functions and nodes to provide detailed control of procedural objects.
C++ Classes: Apparance Entity Actor for placement and management of placed/generated 3D content.
Unreal Versions: 5.1, 5.2, 5.3 (legacy support back to 4.25)
Development Platforms: Windows 64
Target Build Platforms: Windows 64 (more available on request, at an additional fee per-project per-platform)
Example Project: Apparance Unreal Examples