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ApacheAH64_Cockpit

JB - Blueprints - Aug 4, 2024
Not Yet Rated

ApacheAH64 Fully Rigged With Interior Cockpit.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

ApchwAH64

It's a twin seat, attack helicopter. The model was modeled in blender aiming for authenticity and realistic graphics.


List of the bons that can be animated inside the blueprints:

1. [gun_main_jnt] The main gun at the front can rotate around itself, 360 degrees.


2. [nightvision_jnt]

    [sensor_jnt]

The night vision camera and the sensor in the front of the helicopter can rotate 360 degrees.


3. [bar_arrow_001_jnt]

    [bar_arrow_002_jnt]

    [bar_arrow_003_jnt]

Inside the cockpit back seat, there are tow gauges, with tow

needles, they also can be rotate 360 degrees, and one gauge above these tow, for the altitude can rotate 360 degrees as well.


4. [front_wheel_frame_jnt]

    [rear_wheel_rotate_jnt]

The front_wheel_frame/Back_Wheel_farme, They can rotate 360 degrees. For Landing and Takeoff animation.


5. [rt_wheel_jnt]

    [lf_wheel_jnt]

    [rear_wheel_jnt]

Right/Left/Back Wheels can be rotate 360 degress.


6. [rear_flap_jnt]

The Flap on the back of the helicopter can be rotate 360 degrees.


7. [main_rotor_jnt]

    [rear_rotor_jnt]

The main and the rear rotor can be rotate 360 degrees.


All these bones can be controllable inside the animation blueprints.


[The Missile, Rocket are Static] !

______________________________________________________________________________________________


The Model:

The 3d Model and rigging was made in Blender

Texturing was done in substance painter


Texture sizes:

-Barometer Texture Maps: 1024x1024

-Apache Body Exterior Maps: 4096x4096

-Apache Interior Maps: 8192x8192

______________________________________________________________________________________________


Helicopter Inputs :


Press 'Enter'                Turn ON/Off The Engine

Hold  'Left Shift'          To Takeoff (Increase The Throttle). Go up

Hold  'Left Control'       To Land     (Decrease The Throttle). Go Down

Hold  'W Key'               To Fly Forward

Hold  'S Key'               To Fly Backward

Hold  'D Key'                To Roll Right

Hold  'A Key'                To Roll Left

Hold  'E Key'                To Yaw Right (Rotate Helicopter To The Right)

Hold  'Q Key'               To Yaw Left  (Rotate Helicopter To The Left)

Press 'V Key'                To Switch Between Three Camera

Press '2 Key'                To Switch Between Gun Camera and Cockpit

Use    'Mouse'              To Free Look

Press 'Tab Key'            To Hide Guide Window

Press 'Escape/P Key'   To Open Main Menu Window






Note:

There are no any weapons or sound effects, Included in this project.

It's just the Model itself with a very simple movement flying system. Blueprint made to see the Model in Game.






Video: YouTube

Showcase: Artstation


Apache Controls in PDF File: Apache Flying Controls

Demo Project : Playable Demo

Technical Details

Features:

  • Detailed cockpit with three gauges can be animated inside the Blueprints.
  • Number of Meshes: 1 Skeletal.
  • Multiple Camera.
  • Pause Menu Widget.




Collision: (No)

LODs: (No)

Number of Blueprints: 1 For The Apache

Number of Materials : 8

Number of Textures: 21 (19 For The Apache and 2 For The Widgets)


Texture sizes:

-Barometer Texture Maps: 1024x1024

-Apache Body Exterior Maps: 4096x4096

-Apache Interior Maps: 8192x8192


UV Sets:

Barometer - 3 textures maps

Gun/Missiles - 4 texture maps

Lateral/Tech - 5 texture maps

Mainbody - 3 texture maps

Interior - 4 texture maps




Input: (Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms: Tested On Windows x64

Windows: (Yes)

Mac: (No)

Documentation: (No)