Plugin that add Blueprint nodes to truely destroy widgets and other useful stuff.
Optimize your game with this plugin, which adds the ability to really destroy a widget like a destroy actor (and not “just” remove it from the parent, which means it's still loaded if it's referenced somewhere). And more, this plugin will improve your workflow by using its functions for show/hide widgets, and even retrieving the root of any user widget, or any element in a user widget's hierarchy by name!
Features:
Code Modules:
Number of Blueprints: 5 Widget Blueprints for demo purpose
Number of C++ Classes: 4
Supported Development Platforms: Tested on windows, should works on others
Supported Target Build Platforms: Win64 & Android, cannot compile for Mac & iOS
Documentation: HERE