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Annihilate Widgets - Really destroy widgets & more

Flash - Code Plugins - Sep 16, 2024
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Plugin that add Blueprint nodes to truely destroy widgets and other useful stuff.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Optimize your game with this plugin, which adds the ability to really destroy a widget like a destroy actor (and not “just” remove it from the parent, which means it's still loaded if it's referenced somewhere). And more, this plugin will improve your workflow by using its functions for show/hide widgets, and even retrieving the root of any user widget, or any element in a user widget's hierarchy by name!

Technical Details

Features:

  •  Truely destroy any widget (destroy widget even if referenced in memory)
  •  Better workflow with Visibility Functions
  •  Get root widget and/or any hierarchy element by name on any user widget

Code Modules:

  •  AnihilateWidget (Runtime)

Number of Blueprints: 5 Widget Blueprints for demo purpose

Number of C++ Classes: 4

Supported Development Platforms: Tested on windows, should works on others

Supported Target Build Platforms: Win64 & Android, cannot compile for Mac & iOS

Documentation: HERE