Scaled to Epic skeleton: Yes Physically-Based Rendering: Yes Texture Size: 2048x2948 and 1024x1024 Collision: Yes. Custom collisions for animated characters, automatically generated for not animated props Vertex Count: from 5998 to 21 (generally from 3500 to 2500) LODs: No Number of Meshes: 20 Number of Materials and Material Instances: 15 no instances. Number of Textures: 29. Color, normals, specular and metallic (in speculars alpha) Documentation Included: Yes Important\Additional Notes: 4 - 6 animations per weapon. (loading, idle, shooting, moving...)