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Animated Interaction: Doors and Locks (drawers, windows, chests and more)

HeadsAndBrains - Blueprints - Jul 19, 2019

Quickly and easily create doors, locks, and other moving systems with basic network replication using your own meshes.

  • Supported Platforms
  • Supported Engine Versions
    4.17 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Videos: Preview, Setup, Usage

Demo build: https://drive.google.com/file/d/1iP5WCN6LvcrzQ_fu_AEP5zZP6I6OFOlU

Create animated open-able/lock-able systems such as a door, handle, bolt lock, etc. with basic network replication and wide variety of properties such as static mesh, direction, limit, type (linear or angular), and many more.

There is no need to recreate a character. Just add two components, set up input events, and it is ready. Can be used with projects from First person to full VR. There are multiple detection methods including tracing and mouse pointer which can be changed from a simple drop down. Or you can use a custom mesh collision for detection using one function node.

There is a Template Creator which allows saving placed StaticPart/Openables/Locksets combination as a template (e.g. a door with a handle and bolt lock), to spawn the saved actors in editor without having to rebuild the same thing over again.

Technical Details

Features:

  • Non destructive, easy to implement and use
  • Basic dedicated and listen server support (replicate Events from server, no input prediction or any other advanced logic)
  • Bind multiple Openables to interact with all at once.
  • Supports First/Third person, Top Down, full VR, and probably any other
  • Mesh collision detection prioritizes Lockset. Prevents accidentally interacting with door when intended to use handle. Mostly useful in VR
  • Select any actor as a key
  • Basic inventory system for picking up keys (not visual, just a string array)
  • Basic, modifiable sound system for playing sounds when certain events happen e.g. door opened, lock got unlocked, etc.


Input: Standard Input system

Network Replicated: Yes

Supported Platforms: Intended all (tested Windows, Vive)

Documentation: PDF, Guides, Updates

Important Note: Don't use Demo characters as base for new characters because their PlayerController is specific to the demo.

Change demo characters using keyboard:

1 - 1st Person; 2 - 3rd Person; 3 - Top Down; 4 - play using VR Preview


Support: Email (log in to see email address)



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Tags

KEYWINDOWINTERACTIVEHANDLELOCKANIMATEDREPLICATEDBLUEPRINTSDOORINTERACTIONCHEST