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Amplify Animation Pack

Amplify Creations - Sep 29, 2020

Third-person animation pack with starter character controller.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Quick Start: Wiki

Animation List: Text - Video

Demo: Direct - Dropbox

Bring games to life with a full set of animations ranging from basic locomotion to wall climbing, cover, and varied interactions. Whether you’re making the next ancient assassin sandbox, tactical espionage simulator, or exploring uncharted ruins, the starter Third-person Character Controller will get you rolling faster than ever!


  • Blender Source
  • 280 Animations
  • Third-person Controller
  • Adjustable Camera
  • 100% Blueprints
  • UE4 Mannequin Animations(Included)

This pack is an Animation Library that will to grow with future updates. The character controller is complementary, it's a good way to preview animations out-of-the box.

Animation Categories

  • Strafing (NEW)
  • Ladders (NEW)
  • Vehicle Use (NEW)
  • Locomotion (w/Jumping Vaulting)
  • Cover
  • Climbing (Wall,Bars)
  • Interactions (Door,Levers,Pickup)
  • Melee+Throwing
  • Swimming
  • Hit + Death

Third-person Controller

  • Locomotion with Walk, Run, Sprint, Jumping and Vaulting
  • Crouching + Crawling
  • Wall Cover
  • Climbing
  • Melee
  • Lock-on
  • Interactions + UI Prompts
  • Camera System

Technical Details

Disclaimer: Character controller to be used solely as a starting point for your own controller.

Rigged to Epic skeleton: Yes(anims can be retargeted)

Includes Mannequin Animations: Yes

Blender Source Files: Yes

Character Controller Blueprints: Yes

Number of Animations: 280

Animation types (Root Motion/In-place): Root Motion

Number of Characters: 1

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Official Wiki

Additional Notes: Project configuration required when using the included Character Controller(input and collision), details on official wiki.