American Military Camp Vietnam War Modular Pack

Scale Z - Environments - Jun 12, 2024

An US Camp during the Vietnam War.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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US Camp Vietnam War Modular Pack

Preview Video

US Camp Vietnam War Modular Pack kit includes interior, exterior, trenchs, props and showcase level.

The kit provides all the props you need to create an American military camp and a war battlefield with trenches in the Vietnam settings.

Assets are optimized for games with Lods and collisions (auto generated for and complex when needed)

Materials are easily customizable thank to the material instances and the multiple parameters.

This environment contains barbed wire, cabin, tents, crates, barrels, sandbags, cars, chinook, hueys, explosives, vegetations, backpack, antenna, tables, targets, decals, street lamps, watch tower and modules as walls, trenches and floor. This way you can create your camp or use the one we provide.

Setting up trenches and barbed wires are easy thanks to customizable blueprint.

Landscape painting is enable with various customizable materials too and auto vegetation is set up on two layers.

You are free to use it commercially in your project.

This product supports Lumen for Unreal Engine 5.0+. Official Lumen documentation

Lumen was used in Renders.


Technical Details

Features :

  • 129 meshes
  • Showcase map is included
  • Multiple areas with interiors, landing zone, trenches, entrance of the camp.
  • Prefab blueprint for tents allowing you to just drag and drop in your project.
  •  Spline for barbed wire and trenches with random distribution
  • Material instance to edit easily your assets
  • various vehicles as trucks, cars, chinook and huey (static meshes)
  • exterior and interior props for the cabin and tents
  • Electric pole uses spline BP.
  • All assets are optimized with Lods lightmaps and collisions.

Number of Unique Meshes: 134

Collision: Yes automatically generated and per-poly when needed

LODs : Yes

Number of Materials and Material Instances: 9 Materials and 48 Material instances

Number of Textures: 184

Texture Resolutions: 2k, 4k

Windows: Yes