Ambient Physical Decoration And Destruction

Sascha Henrichs - Nov 16, 2016
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This set contains decoration items that feature sound and destructible logics.

  • Supported Platforms
  • Supported Engine Versions
    4.13 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
Preview: https://www.youtube.com/watch?v=EJYsYMMhFvY

The set contains 11 decoration items that feature sound and destruction effects.
All items are all self made and textured 3D objects.
All sounds are self recorded with a TASCAM mobile recorder.

Modified character features stable walking over collision objects a "grab" mechanism as also a custom shooting logic with a custom projectile.
However these are just in this package to demonstrate the physical objects.

Technical Details

Documentation:

http://saschahenrichs.blogspot.de/p/marketplace-content.html


The features of this set are:


11 textured 3D models that are used in 11 Blueprints

125 self recorded collision sounds set up in 12 sound cues

10 unique mapped Materials and 3 tile-able Materials using a total of 41 textures

• 1x 512

• 12x 1024

• 28x 2048


11 Blueprints for physical decoration derived from one base class

• implemented logic to play sounds at collision

• all 11 blueprints derive from one base class

• with option to make objects breakable

• pitch downshift when objects get scaled up

• color tinting, either manually or randomized via seed

• one tint-able standard shader with detailtexture and tint mask option

• one tint-able opaque glass shader with detail texture and tint mask option


Also two objects offer physical constrained content to sell the realism of these items. The paintcan and the bike.