Ambient Occlusion Decals and GI Bounce Light

ARDScott - Apr 1, 2019

Artist controllable AO Decals and GI Bounce Light

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Artist controllable AO Decals, both Sphere and Point AO, and GI Bounce Lights.

Use Point AO Decals to add soft AO to objects and characters.

Use Sphere AO Decals to add AO to spherical objects.

Use GI Bounce Lights to add soft, artist controlled diffuse lighting. Can approximate bounce lighting, and be moved and scaled during gameplay.


Comparison Video: https://youtu.be/4aaif0l2YVM

Character AO Video: https://youtu.be/e5mQZzJRd4c

Demo: DOWNLOAD

Technical Details

Features:

  •  Spherical AO Decal Material and Blueprint
  •  Point AO Decal Material and Blueprint
  •  GI Bounce Light Material and Blueprint

Number of Materials: 3

Do Materials derive from a Master Material with instances as variation: Yes

Supported Development Platforms: Tested on Windows and Mac

Supported Target Build Platforms: Tested on Windows and Mac

Documentation: Blueprints are commented in detail.