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[AMB] A Fast Travel

AMB Studios - Blueprints - Feb 29, 2024

AFastTravel

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This Open World Fast Travel System enhances gameplay by allowing players to unlock and fast travel to locations once they've been explored. As players discover new areas, these locations are automatically added to a fast travel list accessible from a user-friendly widget.

Key features include:

  • Location Unlocking: Explore and unlock locations, adding them to your fast travel list for quick and easy travel across the open world.
  • Cross-Level Travel: The system supports level-to-level fast travel, enabling players to move between different maps seamlessly from the current map's widget.
  • Standalone Save/Load System: Integrated with a robust save/load system that not only saves game progress but also records character locations, ensuring continuity across sessions.
  • Homepoint Feature: Players can set a custom homepoint location, allowing them to return to a favorite spot with ease.
  • Return to Spawn: A convenient feature that lets players return to the spawn point without resetting the level, perfect for quickly getting back to the starting location.

This asset is designed to streamline player movement in open-world environments, providing a flexible and efficient fast travel solution that enhances exploration and gameplay flow.


Custom Gates System

Introducing the Custom Gates System, a versatile solution for managing in-game travel and access points. This system allows you to create customizable gates that serve as fast travel portals, with a range of features to enhance your game's exploration and accessibility.

Key features include:

  • Customizable Gate Names: Easily set unique names for each gate, making it clear where each portal leads within your game world.
  • Travel Destination Setup: Assign specific travel locations to each gate, allowing players to seamlessly move to designated areas when interacting with the gate.
  • Lock/Unlock Functionality: Control gate accessibility with a lock/unlock feature, which can be managed via a control panel. This lets you dynamically open or close travel possibilities based on game events, progression, or player actions.
  • Integrated Control Panel: A user-friendly control panel that allows game developers or players (depending on implementation) to manage gate settings in real-time, including locking or unlocking gates and changing travel destinations.

The Custom Gates System provides a flexible and powerful way to control movement within your game, adding depth and strategy to how players explore and navigate your world.


Video Trailer

Level Warping

Custom Teleport Gates

Area Debug Controll

Save control



Take A Look At


Technical Details

Simple to use just add the character component located in the asset and add a Area trigger to the map


Features: (Please include a full, comprehensive list of the features of the product)

  • 100% blueprint
  • SaveLoad
  • Save Load Debug controller Delete Single areas and Delete all saves
  • Delete Area or location interface calls. (Remove on quest complete)
  • Powerfull Extended Function And macro libraries
  • NO Casting!! Interface only no heavy ref so easy to implement and integrate
  • Valheim like Gate to gate Custom travel
  •  Area trigger notification + sound + save load
  •  Level Trigger notification + sound + save load
  • Lockable gates
  •  Fast travel to any area on current level
  • Fast travel to any area on any level
  • Set homepoint and travel to homepoint
  • Return to spawn point
  • Unlocks on explored
  • Count amount of areas to explore and current explored
  • no limit on fast travel locations just add and name a new area trigger and it automatic sets the new location area

Number of Blueprints: 8, 1 warp, 1 gate, 1 gate manager 1 level jump spawner, 1 area location, 1 character component, 1 blueprint function library, 1 save game.

Input: ((Keyboard, Mouse, unconsumed set in fastTravel component))

Supported Development Platforms:

Windows: (Yes)

Documentation: Fully documented in Utility widget in the asset and also a Discord for live help