An easy to use AI Sense letting you flag allies to help and enemies to attack.
The Ally Assist AI Sense plugin helps you enhance your AI by providing an easy way to feed them ally and hostile actors to perceive. Whether you have an AI medic looking for allies to heal or a vehicle under heavy enemy fire that needs to call for help from a guard tower, this plugin gives you an easy to use sense to provide them with them with that data.
IMPORTANT NOTE: A C++ project will be required to use this.
Due to a crucial engine interface not being exposed to Blueprints (Specifically IGenericTeamAgentInterface) this plugin will not work with a Blueprint-only AI project as you have no way of setting/getting team ID's. You will likely find that this a problem with developing a Blueprint-only AI project in general.
Features:
Examples of Usage:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 3 (Including the module class)
Network Replicated: No
Supported Development Platforms: Win64, Win32 (Excluding UE 5.0), Linux
Supported Target Build Platforms: Win64, Win32 (Excluding UE 5.0), Linux
Documentation: https://docs.google.com/document/d/1Nk0LkBXw-ByYapos33S4jJXdlZjZ7wvtbTShq7CM8Mg/edit?usp=sharing
Example Project
Support: [email protected]