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Alien Jungle Set

DC Assets - Environments - Feb 14, 2020
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Trees, bushes, grasses, rocks and more customizable environment pieces to build out your own world.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Asset overview and demo video: https://www.youtube.com/watch?v=PEhmjg5E2t0

Smaller environment and color variation: https://www.youtube.com/watch?v=dbcXWbsTqLU


-- For more free additions to the pack, please leave a review with a description of the variations you would like added --



This environment set was built to work with most platforms and game types. These assets work well for first-person, third-person, top down and VR games. The models and materials can also scale for a very wide range of machine specs.


Each plant and prop is highly customizable with many options in the material instances, as well as alternate texture variations for the leaves and bark.


There is also a material parameter collection setup for quick global changes to everything's wind strength and direction, plus their wetness and emissive levels.


The pack comes with a landscape material (in use in the demo map) but its textures can also be used in most other landscape materials. The pack also includes the larger open environment and the smaller dense one from the videos above.


The set includes:

- 6 terrain materials

- 17 trees

- 12 bushes

- 14 grasses/small plants

- 14 rocks and stones

- 2 extra tiling rock materials

- 11 leaf and vine ground scatter decor

- 5 ring device decor pieces

- 2 "fruit" globs

Technical Details

All models were built to fit with the Unreal character at a consistent scale, though they can be enlarged or shrunk quite a bit without loss of quality.

Leaf and grass models are kept tight to their alpha edges for minimal overdraw. Also, there are 3 grass types for performance options (one is pure vert modeled with no alpha, another is an alpha card and the 3rd is a blend)

Physically-Based Rendering: Yes

Texture Size: Most are 2048x2048, the bark/stem are 512/256x2048 (most could be reduced if needed without much loss in quality too)

Collision: Yes (manually generated)

Vertex Count: 5000-20000 for the trees, 100-1200 for smaller bushes and grass, 1000-8000 for props

LODs: 4

Number of Meshes: 75

Number of Master Materials: 11 (plus non-tessellated and mobile friendly versions)

Number of Material Instances: 52 (plus mobile friendly versions and variants for the demo)

Number of Textures: 186

Intended Platforms: All

Platforms Tested: PC, Android and IOS

Documentation and tips are included in the overview map