Air Taxi System

ZerstorenGames - Dec 20, 2019

Air Taxi system, easy to setup, can support unlimited routes and stations, reliable movement

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  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Demo

Video

Documentation

Multiplayer current State Test (The template it's not replicated at the moment)

Website

This project features:

  • A taxi blueprint, pawn class, that can transport characters across the map, with sounds, animated engines, doors, and made using static meshes that can be easily replaced
  • A station blueprint, with customizable descent and climb routes using splines.
  • Flight path blueprint, that is used to link two stations.
  • All drag and drop
  • Taxi are spawned using a 3d widget but can also be used a 2d widget if needed.
  • It's all made using static meshes that you can change as needed
  • Stations are provided with a holding pattern (waiting ring) to allow spawning large number of taxis without collisions
  • A system to avoid collision is used to prevent taxis to collide
  • Stations can be linked using a simple blueprint that will automatically get the start and the end station
  • Flight routes can be modified as need just by moving or adding spline points
  • Possibility to lock or unlock destinations at runtime
  • Very easy and reliable system with a lot of possibilities

Technical Details

Features:

  •  3 blueprints (STATION + TAXI + AIRPATH) + 2 demo blueprints for the overview scene and character
  •  11 static meshes with auto-lods low poly count
  • 90x 2048x2048 textures (Diffuse + Normal + Occlusion,roughness,metallic)
  • 9 materials
  • One master material for taxi and stations that uses Diffuse + Normal + Occlusion,roughness,metallic
  • 39 material instances
  • 1 automatic material for landscape
  • Demo map
  • Overview Map

Input: (Gamepad, Keyboard, Mouse... etc.))

Network Replicated: No but it's possible to replicate

Supported Development Platforms:

Windows: 64 Bits