AI Tools

Straw Hat - Sep 16, 2020

AI Tools will help you to work with AI in your single-player game.

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Documentation | Showcase | Working with

Waypoint System

You can create a large network, giving your AI an ability to find a path to Point of Interest. You can also tell your AI what action he need to take when he gets to the place.

Spawn System

In order for your AI to appear in the world, you can use Spawners and Spawn Points.

Editor Tools Manager

You can place the utility widget in the editor as you like. It will help you to work with tools in editor.

Behavior Templates

Implemented a fairly simple template for Monsters, a little more difficult for Guards, and difficult for Civilians. However, the tools allow you to create other templates as well.

Optimization Component

The component is fully customizable. Optimizes animation, movement, and collision when needed.

Attribute Manager

The component can be added to any Actor you want.

Day Night Cycle Manager

Updates Sun position and determines Time of Day (Morning, Day, Evening, Late Evening, Night). You can set the length of day and night, and from what time the game will start.

Technical Details

Features: Please, read the sections “Project Structure”, "Data Storage" and "First Steps" in Documentation, to learn about all technical info.

Inputs: Keyboard and Mouse, without determining in Project Settings.

Network Replicated: No

Supported Development Platforms: Windows

Documentation: here

Important/Additional Notes:

Only single-player.

The Project doesn't include any animation from the Showcase video. Only Epic’s animations: locomotion and jump.

Showcase anims are Mixamo's animations and Generic NPC Anim Pack.

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