TheCatWay - Blueprints - May 24, 2023

Artificial Intelligence for a racing game is software that can control the behavior of cars in the game. It can analyze track and route data, the speed and direction of other cars, react to obstacles on the road, and behave like a real racer.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This package contains a controller for strategy games on Unreal Engine 5, which allows the player to control various aspects of the game with comfort and efficiency.



The system will be updated. All updates are free after purchase.

If you have any questions about the product support email:

[email protected]

Artificial intelligence for a racing game is software that can emulate the behavior of cars in the game. It can help to create a realistic simulation of real-world driving, allowing players to enjoy the ultimate in racing realism.

The main function of artificial intelligence is to control the behavior of computer-controlled cars and provide players with clear information about different parts of the race. It can analyze data about the track, route, speed, and direction of other cars. In addition, artificial intelligence can react to obstacles on the road, such as other drivers, walls, and changing weather conditions.

Artificial intelligence can be programmed to allow the car to drive itself, allowing it to behave like a real racer. This means that AI can understand when to accelerate, when to brake, and when to turn. It can also react to changing circumstances on the road, for example, if another driver overtakes it from the left, the car can change its trajectory to avoid a collision.

Technical Details


  • Added the "UseColorType" bool parameter, enable using color list;
  • Added the "ColorType" setting parameter with color list;


  • Added the "DrivingType" setting parameter with 3 options:

А) Simple control;

B) Adaptive control;

C) Self-learning mode;

  • Added engine sound


  • Roadway spline
  • Artificial intelligence of the car
  • Overtaking system
  • Cornering speed control system
  • Seeing the obstacles
  • Dynamic path change


Chaos Vehicles Plugin: enable

Windows RawInput: enable

Number of Blueprints: 8

Input: Keyboard, Mouse

Network Replicated: No (Future)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link