Create believable AI characters within minutes using a powerful and flexible Behavior State system.
Preview: https://youtu.be/BpbXnaTh-sk
Discord Server: https://discord.gg/VeVfTcm
**NEW** Group Behaviors system and Grenades for shooters! (For 4.23 and above)
**NEW** Ladder System for AIs + multiple game AI examples! (For 4.23 and above)
AI Behavior Toolkit is a plug-and-play, highly customizable, and easy to use AI Behavior system made with Blueprints. Use it to create believable AI characters within minutes. It enables you to create cohesive and responsive AI behaviors and interactions using a powerful Behavior State system and Tagging system.
The toolkit is generic enough to support almost any kind of AI you need, whatever your game may be. Whether you need friendly civilians, loyal companions, strict guards, fierce monsters, or even majestic animals. The toolkit has got you covered.
It was made with existing projects in mind, so it will connect smoothly with whatever you have already built in your game.
If you're looking for a more combat-oriented AI, check out my Boss AI Toolkit.
BOSS AI TOOLKIT - https://www.unrealengine.com/marketplace/en-US/product/708f2b3d796547339835e2ab11691c7c
The Boss AI Toolkit is a simple to integrate and highly customizable boss fight creation system. Use it to create epic boss enemies for your game, whether it's an RPG or an FPS.
Number of Blueprints: 69
List of Features:
Intended Platform: Desktop, Console, Mobile
Platforms Tested: Windows
Documentation Included: