Aesed - Nov 17, 2016
5 out of 5 stars(4 ratings)
  • 100%
  • 0%
  • 0%
  • 0%
  • 0%

This C++ plugin adds a Player Targeting component that can be attached to any Player Controller to add a simple way to lock-on to and focus any Actor.

  • Supported Platforms
  • Supported Engine Versions
    4.13 - 4.21
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
Setup Tutorial:

This C++ plugin adds a Targeting and Player Targeting component. Simply attaching either of these components to a Player controller adds a simple way to focus and lock-on to any Actor with the included Targetable interface. The Player Targeting component includes extra features over the standard Targeting component that manipulates the Player's camera with various customizable settings. Tab-targeting, as seen in the example project, is easy to implement since each component keeps track of all targets with-in a specified range.

Technical Details

Example blueprints included:
Character with some camera effects
Player Controller implementing the Player Controller Targeting Component
Basic Cube with interface
Character with interface
Widget utilizing the targeting component

C++ systems included:
Targeting Component
Player Controller Targeting Component
Targetable Interface

Intended Platform: Windows

Example Projects: