Editor UI Scale

Gameplay First LLC - Code Plugins - Jun 15, 2022

Scale UE4/UE5 Editor's User Interface independent on your OS DPI settings!

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin allows you to scale UE4/UE5 Editor's User Interface independent on OS DPI settings.

  • Making text size smaller helps maximize your screen real estate usage and get bigger viewport while still seeing the same or even greater amount of text informations (number of Outliner rows, lines in Output Log, number of properties in Details tab, etc.).
  • Making text bigger helps tune text readability to your liking and not depend on OS DPI settings.

!!! UPDATE V.2 - Versions of the plugin for UE 5.2+ now properly support switching to immersive mode ( F11 ).

Technical Details


  1. Install plugin.
  2. Open ANY of your UE projects.
  3. Navigate to "Edit" - "Plugins" - "All" - "Installed" - "Editor" - "Editor UI Scale" , check "Enabled" check box and press "Restart Now" if asked.
  4. Navigate to "Editor Preferences..." - "General"- "UI Scale Settings" and adjust Editor UI Scale to your preference.


  •  change UE Editor's UI Scale (Text size, etc.) through Editor Preferences
  • works with both C++ and Blueprint-only projects and is the ONLY way to adjust Editor UI Scale in Blueprint projects, because required API is not exposed to blueprints!


  • If you have plugin installed, but don’t see it in Editor Preferences… – General – UI Scale Settings menu make sure the plugin is enabled in Plugins menu ("Edit" - "Plugins" - "All" - "Installed" - "Editor" - "Editor UI Scale" ).

Code Modules:

  •  EditorUIScale module (Type: EditorNoCommandlet)

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: (No)

Supported Development Platforms: (ALL)

Supported Target Build Platforms: (ALL)


Example Project: This is an Editor's plugin and works with ANY project. No specific example project required.