Advanced Doors System! Customizable doors with diverse opening modes, unique key systems, automation, and immersive sound settings. Perfect for game developers seeking versatility and control.
Documentation: Link
Downloadable Demo: Link
Our Shop: Link
Introducing the AdvancedDoorsSystem - the comprehensive, customizable door system blueprint you've been searching for! This power-packed tool provides an array of opening types, keys, widgets, automation options, sound settings, and door types, all designed to make your game development process smoother and more efficient.
With the AdvancedDoorsSystem, you can create doors that open on overlap, interaction, by force, or by switch - the choice is yours! You also have full control over door opening animation length, allowing you to set the perfect pace for your game environment.
Our unique Key system gives you the ability to set a key number, decide if a key is required, and choose whether to remove or keep the key post-usage. Plus, the unlock-before-opening feature adds an extra layer of interactivity and realism.
The AdvancedDoorsSystem also comes with a widget display feature that shows on-screen or on the door's handle, enhancing user experience and adding to the immersive atmosphere of your game.
Automate door operations with our auto-close feature, complete with customizable delay settings. Plus, bring your doors to life with our Sound Settings options, letting you assign distinct sounds to the door opening, opening failure, and unlocking.
Choose from standard doors, gates, and bridges, each designed to be versatile and visually stunning. Create the perfect entrance or barrier in your game with the AdvancedDoorsSystem!
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Get the AdvancedDoorsSystem today and unlock a new level of realism and interactivity in your game development!
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License: Audio Effects (3 files) are used under the CC0 license from Pixabay. CC0 Content can be used for all personal and commercial purposes without attributing the author/ content owner of the CC0 Content or Pixabay.
Features:
Number of Blueprints: 7 (Most important: BP_Door, AC_Doors, AC_Keys)
Input: Keyboard supported in example ("E" key for interaction, "1" key for printing the available Keys, "2" key for removing Key ID: 1), configured in BP_Character, only for presentation purposes.
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link