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Advanced Framework - VR, Mobile & Desktop

Human Codeable - Blueprints - May 19, 2019

A complete VR framework to develop VR, Mobile and Desktop applications such as games, experiences, Architectural Viz or product presentations. Implementing a huge variety of functionalities!

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.26, 5.0, 5.2
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.


Videos & Tutorials



If you require support regarding the framework, join our Discord channel with 1000+ active developers.

(You can verify your discord account by sending me (Amsel) a direct message with your invoice of your purchase.)

The Advanced Framework-Universe ready to experience in cross-platform multiplayer. The builds features the Advanced Framework Core as well as all currently available Extensions. Available extensions can be purchased separately on the Marketplace.

AdvancedFramework - Universe Desktop

AdvancedFramework - Universe VR

The Framework is created to provide a production ready foundation for VR, Desktop and Mobile applications. 


VR: Modular highly configurable component based VR Motion Controller System

Desktop: First person character controllable through Keyboard/Mouse and Gamepad.

Mobile: FP Character with fully functioning touch interface.


  • Grabbing: PickUp, Physics, Throw, Rotate Objects
  • Dragging: Pressing buttons, Drawers, Doors, Levers, Valves, Sliders
  • Snapping & Anchor system
  • Gaze View
  • Teleporter
  • Object Highlight System (Post Process, Mesh and Material based)


The framework introduces a component based replication system to easily replicate all states any actors state. The Framework offers a ready to use multiplayer solution using the Epic Online Subsystem.

EOSLink -- Easy Multiplayer Backend


A huge variety of combine-able movement modes.

  • Walk/Fly
  • Teleportation (Free/Component/NavMesh)
  • Ghost Movement


A flexible interactive Object Highlight System

  • Post Process
  • Mesh highlighting
  • Material highlighting

Dynamic User Interfaces

All interfaces are highly adaptable and intuitive to use.

  • Fully Replicating UI System
  • Vector Based
  • World, Pawn and HUD UI
  • Elements (Scaffolds, Overlays, Message, Keyboards)
  • Hand, Controller and Finger interaction

  • Spectator and Camera System (Control avatar on PC while one person is in VR)
  • Loading, Transitions & Intro System
  • Orbit View
  • Mount View
  • Tons of Stuff under the hood...

Technical Details

Note: Create Projects from

4.20-4.23: AVRFramework 2.1

4.24-4.25: AVRFramework 3.1

4.26: AdvancedFramework 4.1

5.0: AdvancedFramework 5.0


Desktop PC - 4.0

Virtual Reality - 4.0

Mobile Android - 4.0

Oculus Quest - 4.0


  • 237 blueprints
  • 53 structs
  • 137 widgets
  • 16 interfaces
  • 15 levels

Platforms tested:

  • Windows
  • Mac (only community tested)
  • HTC Vive/Pro, Oculus Rift/Rift S, Oculus Quest 1/2, Valve Index
  • Android
  • Our Community uses basically every VR Headset out there. Ask them on Discord if you have specific questions.